Sadly, the more I played of Ooblets the more I began to feel like the game had no respect for my time. I never really found that any real strategizing was required, though, with the best strategy seemingly always being “play the cards that earn the most points” and not much beyond that. The card game itself unfortunately feels rather shallow: you can build hype to up the amount of points your cards give you, and playing cards costs “beats” that you only have a certain amount of per turn. If you defeat the wild ooblets, you can choose to get a seed from them, which can be planted to eventually grow your very own ooblet of that type. Dance battles are done in the form of a card game where the goal is to reach a certain number of points before your opponent. If you find a group of ooblets in town or in the wild they will happily walk up to you, and if you have the items they are requesting you can initiate this battle. As you make progress on this quest, you can also farm various crops in a manner very similar to something like Stardew Valley, or talk to the other residents to build up friendships with them and earn “friend stickers.” You can also recruit your own ooblets, and this is done through dance battles. You’re given a farmhouse and a list of tasks to complete, the most important of which being traveling around Oob in order to activate towers and reconnect everybody to the Oobnet. You specifically end up in a place called Badgetown where you are immediately recruited as the new assistant to the town’s mayor, Tinstle. In Ooblets, you play as a newly arrived immigrant to Oob, a land where everybody coexists with cute creatures called ooblets. That writing and delightful art only goes so far, however, as I sadly found the sheen to rub off as time went on. The world of Ooblets is incredibly colorful, with witty character writing (outside of Taffy) making it even more of a delightful place to hang around. Enter Ooblets, a quirky farming and animal collection game hitting version 1.0 after entering early access in 2020. So hearing the idea that somebody was going to try and mix both with the concept of collectible monsters like Pokemon, it was hard for me not to be intrigued by the proposal. I find myself drawn to a lot of games in the vein of Story of Seasons or Stardew Valley they have a gameplay loop that just tends to suck me in.
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